Room 203
I completed a variety of visual effects shots on this film, taking on more of a generalist role. In addition to handling plate and delivery I/O, I used Blender for the first time in my home pipeline to solve a myriad of shots.
This included building a door peephole asset that I needed to fly a camera through after figuring out a clever handoff from a live action plate with no additional tracking markers. I also employed some hard surface simulation work to shatter a stained glass window, and provided lookdev for several supernatural effects.