Sweet Tooth - Pilot
I had the privilege of contributing to the pilot of Sweet Tooth, which involved the sort of work I love: matte painting integration for large vistas, environmental augmentation adding snow, and generally invisible work. I also helped animate the prosthetic ears on Gus, using a mix of SplineWarps and clean plating inside Nuke.
Oh I also got to blow up a helicopter. So the best of all worlds, really.